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New Nat Geo game…
I proudly introduce a brand new game from Baker and Hill. This one is a ton of fun. See if you can control the shark while you measure, tag, and draw blood from it. I was involved in the conceptual/production/animation side of things with this one, and it turned out great. Big props to John Lee for illustrating such a unique style for this game. This one was about a month in the making and we had a few different illustrators involved, but in the end we went with this specific style bc we had never seen that in an online game.
Read moreOk here we go…
I’m not much of a blogger (or at least haven’t been in the past) but I figure this could be a reasonable way to keep people updated or more in touch with what I do. First of all, I’m not a writer, so I apologize for any grammatical errors now or in the future.
I thought it may be appropriate for my first post to be something dealing with my process and how it is I create some of the images/environments that you have seen in my portfolio. While I’d love to sit you each down and give you a tutorial on exactly how I did what I did, I am afraid I don’t have the time– not to mention that would sort of take a way some of the mystery involved with my design ; )
Here is an example of the many pieces of the puzzle that go into creating a “collage” for lack of a better word….
These are most of the images (excuse the lack of any grid) that went into my design for Nat Geo’s show “Aftermath”.
Ok so where did I go from here? Well essentially what I did was cut out each object, and placed them on top of the road and sunset merged together, sounds easy right? Well it may have a tad bit more to it than that, but after using textures, lighting, color, and brush work to my advantage this is the final outcome…
TADA! All done. This is easily my favorite way to work, and a style that I have become very accustomed to. In a way this is very much like story telling, you are creating an environment in which every detail is crucial to the overall look of the design. One of the most important assets I use when creating something like this is simply Observation. By that I mean observing the world around me, remembering and taking mental note of how certain textures look in certain environments in order to be able to recreate them down the road. Also the subtle details really go a long way in making it believable to the viewer, while still maintaining the balance of this being an Illustrative piece.
I hope this post was insightful! I’d love to hear your thoughts or any feedback if any one is reading this!
To visit the Aftermath site, click here.
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